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Flow-Driven Realism

Real-time game environments built through modular asset workflows, optimized production pipelines, and atmospheric lighting in Unreal Engine, Autodesk Maya, and Substance Painter & Designer.

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My name is Shaurya Khokhar

I’m a game environment artist focused on building immersive worlds through a balance of artistic vision and technical precision. My work centers on environment design, where strong visual composition and attention to detail shape player experience. I bring a disciplined, thoughtful approach to world-building, creating spaces that feel intentional, cohesive, and narratively grounded.

Projects

Below is a selected collection of environment art pieces crafted for real-time interactive experiences. Each project highlights structured pipelines, efficient asset integration, and scalable design built to meet modern production benchmarks.

Phone

+1 (912) 210-7403

Email

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© 2026 Shaurya Khokhar. All rights reserved.

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