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Built to Be Explored

Crafting real-time environments through modular workflows, precision-built assets, and cinematic lighting engineered in Unreal Engine, sculpted in Maya, and textured with Substance Painter & Designer.

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My name is Shaurya Khokhar

I’m a game environment artist focused on building immersive worlds through a balance of artistic vision and technical precision. My work centers on environment design, where strong visual composition and attention to detail shape player experience. I bring a disciplined, thoughtful approach to world-building, creating spaces that feel intentional, cohesive, and narratively grounded.

Projects

Below is a selected collection of environment art pieces crafted for real-time interactive experiences.

Phone

+1 (912) 210-7403

Email

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© 2026 Shaurya Khokhar. All rights reserved.

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