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SWAMP

Project type

Environment Art

Date

February 2025

Software's Used

Unreal Engine, Autodesk Maya and Substance Painter

SWAMP is a cinematic real-time environment developed in Unreal Engine, designed to study mood, atmosphere, and visual storytelling through lighting and composition. The scene is built using a modular asset workflow, with assets modeled in Maya and textured in Substance Painter to achieve realistic materials and surface definition. The project emphasizes a production ready pipeline, balancing artistic intent with real-time performance, while demonstrating efficient world building, asset reuse, and scene optimization to support an immersive, mist driven swamp environment.

Process :-
Planning > Creating Mood Board > Modular Asset development > Texturing > Set Dressing in UE5 > Lighting & Post Process > Rendering

Phone

+1 (912) 210-7403

Email

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© 2026 Shaurya Khokhar. All rights reserved.

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