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Laboratory

Project type

Environment Art

Date

March 2025

Software's Used

Unreal Engine, Autodesk Maya, Substance Painter

Laboratory is a modular real-time environment developed in Unreal Engine, designed to explore environmental storytelling through lighting, composition, and spatial design. The scene was constructed using a scalable modular asset workflow, with assets modeled in Maya and textured using physically based materials in Substance Painter.

The project emphasizes production-ready pipeline practices, efficient asset reuse, and performance-aware scene assembly, balancing technical execution with a high-tech visual aesthetic suitable for real-time game environments.

Process :-
Planning > Creating Mood Board > Hero & Modular Asset development > Texturing > Set Dressing in UE5 > Lighting & Post Process > Rendering

Phone

+1 (912) 210-7403

Email

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© 2026 Shaurya Khokhar. All rights reserved.

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