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Manufactured & Organic Materials
Project type
Real-Time Materials & Shaders
Date
November 2025
Software's Used
Substance Designer and Substance Painter
This project explores the creation of organic and hard-surface materials developed procedurally in Substance Designer. Each material was built from scratch with a node-based workflow, focusing on accurate surface definition, scalability, and parameter-driven control.
The materials are designed for efficient reuse across real-time environments, supporting modular asset pipelines and optimized performance in Unreal Engine. The project demonstrates a balance between technical precision and visual fidelity within a production-ready material workflow.
Process :-
Reference Gathering > Height and Normal Detailing > Color and Roughness Variation > Adding Surface Imperfections > Final Rendering
























