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Echoes of a Lie
Project type
Game
Date
May 2025
Software's Used
Unreal Engine, Autodesk Maya, Substance Painter
Echoes of Lie is a first-person psychological horror game set in an abandoned asylum, developed within a five-member team using a structured, production-ready pipeline. The project focuses on atmosphere, tension, and environmental storytelling within a real-time framework.
My Contributions included defining the visual direction, modeling some of the modular assets in Maya, creating optimized PBR materials in Substance Painter, and assembling the environment in Unreal Engine with performance-aware set dressing and lighting. Audio integration and a cinematic title sequence were implemented to strengthen immersion and tonal consistency.
Process :-
Mood Board and Concept Development > Asset Modeling and Texturing > Environment Set Dressing > Audio Setup and Ambience Design > Cinematic Creation for Title Screen


















